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Spore Origins

Grov | September 6, 2008

Seems like a trendy word right now, Origins. Clearly states that the original game will have additional digital distributable content or a Origins 2 follower in some years to come.
Interestinly enough I hadn’t read up much on Spore Origins until today, designed by Will Wright, the man behind the ledgendary Sims franchise. Oh, how much [...]

Game Development

Grov | August 25, 2008

Interesting post over at Iron Tower Studios forums.
Check it out.
Honest and thoughtworthy.
Diary of a Failed Game Designer

More on Dragon Age:Origins

Grov | August 18, 2008

Dang. I was very wrong in my assumptions In the last post about this game I made.
Single player mode only,
read more here http://dragonage.bioware.com/forums/viewtopic.html?topic=640842&forum=135&sp=0
Though I still believe that Bioware will meet my expectations in the past post.

Dragon Age:Origins

Grov | August 17, 2008

Well, the spiritual successor to Baldurs Gate and Neverwinter Nights is coming closer a store shelf as we speak. BioWare announced the existence of a toolset and speculation and querying runs wild on the BioBoards

Current NWN business

Grov | July 19, 2008

Well, now with the final patch for Neverwinter Nights out in the open. Whats the take on the game?
I, for one, has waited a long time for this as it’s the final piece for a optimal build without any hakpaks.
The community is now dwindling and players finding new games, but one this that is perfectly [...]

Gary Gygax tribute in NWN (final) 1.69 patch

Grov | July 15, 2008

Hmm, anyone other besides me that get funky business from the Gygax sign in-game?
Seems the right column vanishes, leaving a floating D20 in the air.
Intentionally or not?
Strange, never happened when I tested it out. Do you have tile fade enabled?
The only animations are the flames if you turn the sign “on”, the column should [...]

Neverwinter Nights

Grov | April 13, 2008

Haven’t written too much about my fav game of all time lately. Or at all. Much of my spare time at the computer has through the years consisted of playing Neverwinter Nights by myself, with friends, editing content or just passing time in the adventure editor.
Now with the final patch around the corner I hopefully [...]

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